The Frost Lands
Proud Barony under the Kingdom of
The Rising Winds


Where the wind blows cold, the fire in the heart burns hottest.


The Schools of Magic

There are eight schools of magic. Each represents a different type of effect.

Please note that immunities are based on what school a magic is in. Therefore, as Hold Person is a magic of the Subdual school, a barbarian, immune to subdual effects, is not affected. Stun , on the other hand, is of the Sorcery school, and barbarians would be affected by it.

Control: Controls the mind, will, or senses of the target.

Death: An effect whose consequence is death or the withering of a body part.

Flame: Produces heat, fire, or lightning.

Neutral: magic that is neutral in terms of its School. They cannot be dispelled.

Protection: causes the target to be protected in some way.

Sorcery: effects that are purely magical in nature or somehow affect magic itself.

Spirit: An effect that has to do with the forces of life. Includes healing.

Subdual: Causes the target to be subdued in some manner.

Magic by Schools

  Control Magic

Awe/Fear Charm Confusion
Feeblemind Legend Lore
Mute Truth Yield

 

Death Magic

Doomsday Finger of Death Killing Grounds
Mutual Destruction Touch of Death Wounding

 

Flame Magic

Call Lightning Fireball Flameblade
Flamewall Immolation Heat Weapon
Lightning Bolt Pyrotechnics  

 

Neutral Magic

Advancement Ambidexterity Dance
Enhancement Expertise Extension
Imbue Lend Mimic
Presence Stack Visit
Vivify Voice Warskill

 

 

Protection Magic

Barkskin Bless Defend
Imbue Shield Harden Protect
Protection from Control Protection from Death Protection from Disease
Protection from Flame Protection from Magic Protection from Projectiles
Protection from Subdual Stoneskin  

 

 

Sorcery Magic

Acid Bolt Anti-Magic Berserk
Bladesharp/Bludgeon Cancel Circle of Protection
Commune Confidence Dispel Magic
Imbue Weapon Flight Forcewall
Honor Duel Liplock Magic Bolt
Magical Projectile Mend Messenger
Plant Door Release Shove
Silence Sphere of Annihilation Stun
Teleport Thornwall Touch of Death
Touch of Paralyzation Transform Warp Wood
Wind    

 

Spirit Magic

Banish Cure Disease Cure Poison
Heal Heal Extend Lich
Reanimate Regeneration Reincarnate
Resurrect Sever Spirit Summon Dead
Swords to Plowshares Talk to Dead  

 

Subdual Magic

Entangle Hold Person Iceball
Lost Mass Sleep Petrify
Sleep Stun Weapon Touch of Paralyzation

 

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