The Frost Lands
Proud Barony under the Kingdom of
The Rising Winds


Where the wind blows cold, the fire in the heart burns hottest.


 

Healer

 

Garb: Red sash

Armor: None
Shield: Medium (will subtract from magic points).
Weapons : See the Magic section for a listing of weapons used. Weapons subtract from the Healer's magic points.
Immunities: None

Lives: 4

Abilities & Traits:
Magic-user: Healers are magic-users and gain magic at each level. See the Magic Section for more details.

Healer Magic

Magic name
Type
School
Uses
Cost/Max
Range
First Level
Cancel
S
Unlimited
0/-
50'
Cure Poison
E/S
1/life
1/4
T
Heal
S
Unlimited
0/-
T
Lost
S
1/game
1/4
20'
Mend
S
1/life
1/8
T
Mute
S
1/life
2/4
20'
Talk to Dead
S
1/game
1/-
T
 
Second Level
Banish
S
1/life
1/4
20'
Bless
E
1/life
2/4
T
Cure Disease
S
1/life
2/4
T
Swords to Plowshares
S
1/life
1/2
20'
Entangle
B
bolt/U
1/2
-
Heal Extend
S
1/life
1/-
20'
Sleep
S
1/life
2/4
20'
 
Third Level
Mass Sleep
S
1/game
1/1
LoS
Protect
E
1/game
1/4
T
Protection from Disease
E
1/game
1/4
T
Resurrect
S
1/game
1/8
T
Stun
S
1/game
1/4
20'
Wounding
S
1/life
1/2
20'
Yield
S
1/game
2/4
50'
 
Fourth Level
Enhancement
N
1/game
1/1
-
Harden
E
1/game
1/4
T
Release
S
1/life
1/4
20'
Sever Spirit
S
1/life
2/4
T
Touch of Death
E
1/game
1/4
T
 
Fifth Level
Awe/Fear
S
1/game
1/4
20'
Extension
N
1/life
1/2
-
Protection from Death
E
1/game
1/4
T
Summon Dead
S
1/life
1/-
50'
 
Sixth Level
Circle of Protection
FE
Unlimited
2/-
T
Dispel Magic
S
1/game
1/4
20'
Protection from Magic
E
1/game
1/4
T
Teleport
S
1/game
1/4
T