The Frost Lands
Proud Barony under the Kingdom of
The Rising Winds


Where the wind blows cold, the fire in the heart burns hottest.


Druid

Garb : Brown sash

Armor : None
Shield : Small, will subtract from magic points
Weapons : See the Magic section for a listing of weapons used. Weapons subtract from the Druid's magic points
Immunities : None
Lives : 3

Abilities & Traits :
Magic-user : Druids are magic-users and gain magic at each level. See the Magic Section for more details.

Levels
  • 1st No additional abilities
  • 2nd Number of lives increases to 4 (T)
  • 3rd Pass Without Trace (ex) (2/game)
  • 4th Immunity: Poison
  • 5th Immunity: to magic from fey monsters
  • 6th Immunity: Control

Druid Magic

Magic name
Type
School
Uses
Cost/Max
Range
First Level
Cancel
S
Unlimited
0/-
50'
Cure Poison
E/S
1/life
1/4
T
Entangle
B
1 bolt/U
1/2
-
Heal
S
1/life
1/4
T
Heat Weapon
S
1/life
1/4
20'
Bladesharp/Bludgeon
E
1/game
1/4
T
Warp Wood
S
1/life
1/4
T
 
Second Level
Barkskin
E
1/game
1/4
T
Cure Disease
S
1/life
1/4
T
Magical Projectile
E
1/game
1/4
T
Mend
S
1/life
1/8
T
Touch of Paralyzation
E
1/game
1/4
T
Thornwall
FE
1/game
1/4
T
 
Third Level
Acid Bolt
B
1 bolt/U
1/2
-
Ambidexterity
N
Unlimited
2/-
-
Confusion
S
1/game
1/2
50'
Extension
N
1/life
1/2
-
Plant Door
S
1/game
1/4
T
Protection from Disease
E
1/game
1/4
T
Protection from Flame
E
1/game
1/4
T
 
Fourth Level
Call Lightning
S
1/game
2/4
20'
Commune
S
Unlimited
2/-
Self
Flamewall
FE
1/game
1/4
T
Silence
FE
1/game
1/4
T
Pyrotechnics
S
1/game
1/4
50'
Stoneskin
E
1/game
1/2
T
 
Fifth Level
Flameblade
E
1/game
1/2
T
Teleport
S
1/game
1/4
T
Petrify
B
1 bolt/U
2/2
-
Release
S
1/life
1/4
20'
Regeneration
E
1/game
1/2
T
 
Sixth Level
Finger of Death
S
1/game
2/2
50'
Feeblemind
S
1/game
2/2
50'
Immolation
FE
1/game
1/4
T
Reincarnate
E
1/game
2/2
T