The Frost Lands
Proud Barony under the Kingdom of
The Rising Winds


Where the wind blows cold, the fire in the heart burns hottest.


 

Bard

 

Garb: Light blue sash, plus must carry a musical Instrument.

Armor: None
Shield: Medium (will subtract from magic points)
Weapons: See the Magic section for a listing of weapons used. Weapons subtract from the Bard's magic points
Immunities: None
Lives: 4

Abilities & Traits:
Bardic Charm: Some monsters may be immune to the Control school, but not Bardic charm. Bardic charm is any Control magic that is cast by a Bard (even those bought with Voice ).

Magic-user: Bards are magic-users and gain magic at each level. See the Magic section for more details.

Bard Magic

Magic name
Type
School
Uses
Cost/Max
Range
First Level
Cancel
S
Unlimited
0/-
50'
Charm
S
1/life
2/2
20'
Hold Person
S
1/life
2/2
20'
Presence
N
1/game
1/4
-
Protection from Control
E
1/game
1/4
T
Visit
N
1/game
1/4
-
 
Second Level
Legend
S
1/game
1/4
20'
Liplock
E
Unlimited
2/-
T
Protection from Subdual
E
1/game
1/4
T
Talk to Dead
S
1/life
1/-
T
Truth
S
1/life
2/2
20'
 
Third Level
Extension
N
1/life
1/2
-
Imbue
N
1/game
1/2
-
Confidence
E
1/game
1/2
T
Sleep
S
1/life
2/4
20'
 
Fourth Level
Awe/Fear
S
1/game
1/4
20'
Berserk
E
1/game
1/2
T
Honor Duel
S
Unlimited
1/-
20'
Lore
S
1/life
2/2
20'
Warskill
N
1/game
2/1
-
 
Fifth Level
Confusion
S
1/game
1/2
50'
Mimic
N
1/game
2/1
-
Mute
S
1/life
2/4
20'
Yield
S
1/game
2/4
50'
 
Sixth Level
Dance
N
1/game
2/2
-
Release
S
1/life
1/4
20'
Voice
N
1/game
2/1
-