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Garb : Blues and browns, furs and leather. Must wear a fur or leather sash that cannot reasonably be mistaken for the sash of any other class.
Armor : 2 points
Shields : Large
Weapons : All melee, short bow, projectile weapons
Immunities : Subdual
Lives : 3
Limitations : Cannot carry enchantments. May not use relics except Heimdall's Horn.
Abilities & Traits:
Levels
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