The Frost Lands
Proud Barony under the Kingdom of
The Rising Winds


Where the wind blows cold, the fire in the heart burns hottest.


 

Assassin

 

Garb: Black sash plus must wear a mask or concealing face paint. Mask may be worn around neck.

Armor: None initially
Shields: None initially
Weapons: Dagger, short, long, throwing weapons
Immunities: None
Lives: 4

Abilities & Traits:
Note: Each time an assassin plays in a battlegame, he must choose which abilities he is using for the entire battlegame. He can switch them between each battlegame as he sees fit.
Levels
  • 1st No additional abilities

  • 2nd Innate Ability (choose one):

  • a. May use a short bow or hand crossbow (T)
    b. Poison Weapon (ex) (2/game)
    c. Trap (ex) (1/game)
  • 3rd Innate Ability (choose one from this list or any lower level ability not already taken):

  • a. Touch of Death (ex) (1/game)
    b. Teleport (ex) (2/game)
    c. Antidote to Poison (ex) (1/life)
  • 4th Up to two points of armor may now be worn (T)

  • 5th Innate Ability (choose one from this list or any lower level ability not already taken):

  • a. May now use small shields (T)
    b. Assassinate (ex) (2/game)
  • 6th Innate Ability (choose two from this list or any lower level abilities not already taken):

  • a. Take Teleport again (must have already been taken once), Teleport becomes (1/life)
    b. Take Assassinate again (must have already been taken once), Assassinate becomes (1/life)
    c. Take Poison Weapon again (must have already been taken once), Poison Weapon becomes (1/life)
    d. Take Trap again (must have already been taken once), Trap becomes (1/life)